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Easyphotoeditor.org

Easyphotoeditor.org

The Dominoes of Story-Telling

Domino is the Latin word for “luck.” When you play domino, if you tip the first domino ever-so-slightly, it will set off a beautiful cascade of rhythmic movement. Dominoes are also a metaphor for story-telling, because the way they fall can teach us about pace and pacing, a topic that’s important to writers.

The first domino will usually have a number of spots, or pips, on it. Each of the other dominoes in a row will feature either matching numbers or blank faces. Each domino belongs to one of the four suits (sixes, eights, tens, and zeros). Some sets include “extended” tiles that add extra pips to the ends, increasing the number of possible combinations.

In a typical domino game, players alternately place the pieces on top of each other until they have an entire row or column covered. The value of a domino is determined by the sum of all its pips and the total number of pips on adjacent tiles. Each player then scores points according to the rules of the particular game.

Hevesh, the artist who creates domino displays, makes test versions of each section before putting them together to ensure that they work. She uses video footage to check out her progress so she can make precise corrections as needed. She even tests each piece in slow motion to find the perfect spot for it.

Similarly, each scene in your story should have a purpose and advance the plot in some way. If a scene doesn’t do that, it’s probably not necessary or helpful to your readers. You want to have enough scenes to keep the action moving, but you don’t want your plot to feel overcrowded or choppy. The right balance is tricky.

Domino’s power comes from her ability to affect the Probability Field, a force that she can use to subliminally influence random telekinetic events in her favor. This could be anything from causing a bomb to defuse itself or hitting the right switch on an overloading nuclear reactor to shut it down.

In comic books, Domino is a mutant who works for the X-Corporation, an organization that monitors mutant rights violations. She often works with Cable, and the two have volatile run-ins with each other. She once worked with a future version of herself disguised as Stryfe to help him defeat the being known as Skornn. Later, she helped him free a mutant named Gryaznova.

The X-Men’s Domino has the power to alter probability in her favor, which gives her an advantage over enemies and co-workers. She once tampered with equipment to make it appear that an accident was actually a result of her psionic powers. She also possesses the ability to amplify her luck, giving herself the advantage in combat and other situations. In addition to her psionic abilities, Domino also has a photographic memory and is proficient in martial arts.